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Experiments, playable right here.

Experiments and work in progress from the studio. Every demo here is the real build, compiled to WebAssembly and rendered with WebGPU, right in your browser.

Magic, a screenshot

Featured · Playable

Magic

36 MBShadersParticlesLighting

More demos

9 builds
Sandbox, a screenshot

Sandbox

A physics sandbox in the style of Garry's Mod. Spawn props, attach balloons and thrusters with the tool gun, break things, and join friends in the same yard with a room code.

21 MBPhysicsMultiplayerCSG

Destruction, a screenshot

Destruction

A street of stone, wood, metal and glass that you can blow holes in with rockets or chip at with a rifle. The buildings are plain meshes, and the engine cuts the damage out of them at runtime.

30 MBDestructionPhysicsCSG

Character, a screenshot

Character

Walk a third-person character around a walled yard. Pick up and throw crates, listen to the bell, and open the pause menu to change renderer settings while the game runs.

41 MBAnimationPhysicsAudio

Coin Rush, a screenshot

Coin Rush

Collect as many spinning coins as you can before the timer runs out. This is the game the engine's tutorial builds, step by step.

10 MBTutorialGameplay

Composition, a screenshot

Composition

A small test scene for the engine's component system. Barrels, soldiers and grass are each just a set of parts, and fire and frost bolts act on whichever parts they find.

22 MBGameplayComposition

GPU Stress Test, a screenshot

GPU Stress Test

A rendering benchmark. 250,000 instances, 12,000 monuments and 256 lights, with frame timings shown in the corner.

10 MBBenchmarkRendering

Holdout, a screenshot

Holdout

A small twin-stick shooter. Survive rounds of critters with six guns, barricades and turrets.

24 MBTwin-stickGameplayComposition

Title Screen, a screenshot

Title Screen

A splash screen, title menu, settings and credits, in front of a slowly turning ring of stones that blurs when a menu opens.

10 MBUIAudio