
Featured · Playable
Magic
36 MBShadersParticlesLighting
Lab
Experiments and work in progress from the studio. Every demo here is the real build, compiled to WebAssembly and rendered with WebGPU, right in your browser.

Featured · Playable
36 MBShadersParticlesLighting

A physics sandbox in the style of Garry's Mod. Spawn props, attach balloons and thrusters with the tool gun, break things, and join friends in the same yard with a room code.
21 MBPhysicsMultiplayerCSG

A street of stone, wood, metal and glass that you can blow holes in with rockets or chip at with a rifle. The buildings are plain meshes, and the engine cuts the damage out of them at runtime.
30 MBDestructionPhysicsCSG

Walk a third-person character around a walled yard. Pick up and throw crates, listen to the bell, and open the pause menu to change renderer settings while the game runs.
41 MBAnimationPhysicsAudio

Collect as many spinning coins as you can before the timer runs out. This is the game the engine's tutorial builds, step by step.
10 MBTutorialGameplay

A small test scene for the engine's component system. Barrels, soldiers and grass are each just a set of parts, and fire and frost bolts act on whichever parts they find.
22 MBGameplayComposition

A rendering benchmark. 250,000 instances, 12,000 monuments and 256 lights, with frame timings shown in the corner.
10 MBBenchmarkRendering

A small twin-stick shooter. Survive rounds of critters with six guns, barricades and turrets.
24 MBTwin-stickGameplayComposition

A splash screen, title menu, settings and credits, in front of a slowly turning ring of stones that blurs when a menu opens.
10 MBUIAudio